Pixel
DiligentEngine
Pixel | DiligentEngine | |
---|---|---|
15 | 25 | |
4,405 | 3,317 | |
- | 1.0% | |
3.9 | 9.4 | |
6 months ago | 2 days ago | |
Go | Batchfile | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixel
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
engo - Engo is an open-source 2D game engine written in Go.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
go-sdl2 - SDL2 binding for Go
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Leaf - A game server framework in Go (golang)
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Oak - A pure Go game engine
raylib - A simple and easy-to-use library to enjoy videogames programming