pixel-dungeon
love
pixel-dungeon | love | |
---|---|---|
11 | 258 | |
3,440 | 4,415 | |
- | 3.3% | |
0.0 | 9.7 | |
almost 5 years ago | 3 days ago | |
Java | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pixel-dungeon
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Question for the creator
It's based on the source code of Pixel Dungeon by Watabou.
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Can I take free app game source code add my own art and launch it in the App Store for profit?
I have seen at least one FOSS game do this. Shattered Pixel Dungeon is a derivative of Pixel Dungeon that is being sold on Steam. The original game is under the GNU General Public License v3.0.
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I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
pixel dungeon was written in java https://github.com/watabou/pixel-dungeon
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Why is open source game-dev not a thing?
There's like a hundred versions on Pixel Dungeon on various stores because it's just a completely open source project.
- I'm creating "Game Codebase Tours" – source code walkthroughs of finished game projects – in order to help new devs learn how a finished game is put together. Would anyone be interested?
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Working on a port of my favorite mobile game, Pixel Dungeon to Roblox. Map generation is 100% procedural.
The original game is completely open-source under the GNU license, it even has several spin-off's with very active communities. I reached out to the original creator for permission just to be 100% sure and he said its cool and was even interested in seeing the final product.
- Can i take someone else's game and make my own version?
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I want to make a roguelike similar to Pixel Dungeon in Unity. What's the best tutorial to get started?
The Pixel Dungeon source code is publicly available. It's written in Java, which is relatively easy to understand if you know C#. I'm not suggesting that you try to port to Unity, but it can be a good reference.
- A +3 wand from the wandmaker???
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What programming language did Watabou use to make it?
It's Java, it's open source, and it's right here: https://github.com/watabou/pixel-dungeon
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
shattered-pixel-dungeon - Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
raylib - A simple and easy-to-use library to enjoy videogames programming
QuakeInjector - Download, install and play quake singleplayer maps from the quaddicted.com archive
Godot - Godot Engine – Multi-platform 2D and 3D game engine
stk-code - The code base of supertuxkart
MonoGame - One framework for creating powerful cross-platform games.
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
LibrarianLib - A library for the TeamWizardry mods
bevy - A refreshingly simple data-driven game engine built in Rust