COVID-19
bevy
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COVID-19 | bevy | |
---|---|---|
22 | 574 | |
3,873 | 32,210 | |
-0.2% | 3.8% | |
7.7 | 9.9 | |
10 days ago | 7 days ago | |
Rust | ||
GNU General Public License v3.0 or later | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
COVID-19
- Covid, mascherine al chiuso e lavoro da casa se quadro peggiora: circolare del ministero della Salute
- Casual Friday - Rave edition
- open data contagi covid. stop assurdo!
- Covid, Schillaci: addio bollettino giornaliero: sarà settimanale. Verso il reintegro personale sanitario no vax - la Repubblica
- Covid, balzo quarte dosi a +80%. Chi può farle e con quali vaccini
- Chi ha contratto il covid può perdere i capelli e la libido
- Caffè Italia * 17/01/22
- COVID-19: Italy records 170,844 cases and 259 deaths in latest daily report
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COVID19 e orientamento politico
https://elezionistorico.interno.gov.it/index.php?tpel=E&dtel=26/05/2019 https://github.com/pcm-dpc/COVID-19/tree/master/dati-regioni https://github.com/italia/covid19-opendata-vaccini/tree/master/dati
- Casual Friday - 26.11.21 - 10 anni dal lancio di Curiosity
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
chinese-poetry - The most comprehensive database of Chinese poetry 🧶最全中华古诗词数据库, 唐宋两朝近一万四千古诗人, 接近5.5万首唐诗加26万宋诗. 两宋时期1564位词人,21050首词。
Amethyst - Data-oriented and data-driven game engine written in Rust
InfoSpider - INFO-SPIDER 是一个集众多数据源于一身的爬虫工具箱🧰,旨在安全快捷的帮助用户拿回自己的数据,工具代码开源,流程透明。支持数据源包括GitHub、QQ邮箱、网易邮箱、阿里邮箱、新浪邮箱、Hotmail邮箱、Outlook邮箱、京东、淘宝、支付宝、中国移动、中国联通、中国电信、知乎、哔哩哔哩、网易云音乐、QQ好友、QQ群、生成朋友圈相册、浏览器浏览历史、12306、博客园、CSDN博客、开源中国博客、简书。
Godot - Godot Engine – Multi-platform 2D and 3D game engine
cp-ddd-framework - 轻量级DDD正向/逆向业务建模框架,支撑复杂业务系统的架构演化!
Fyrox - 3D and 2D game engine written in Rust
Mobile-Security-Framework-MobSF - Mobile Security Framework (MobSF) is an automated, all-in-one mobile application (Android/iOS/Windows) pen-testing, malware analysis and security assessment framework capable of performing static and dynamic analysis.
piston - A modular game engine written in Rust
pifuhd - High-Resolution 3D Human Digitization from A Single Image.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
v8-perf - ⏱️ Notes and resources related to v8 and thus Node.js performance
specs - Specs - Parallel ECS