path-tracer
muon
path-tracer | muon | |
---|---|---|
2 | 2 | |
51 | 16 | |
- | - | |
4.2 | 0.0 | |
about 2 years ago | over 1 year ago | |
C++ | C++ | |
zlib License | - |
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path-tracer
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Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
muon
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Got a nice render out of my hobby path tracer :)
Code can be found here! https://github.com/voithos/muon
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Just finished (for now) my first ever ray tracing project!
From a casual glance, I think our path tracers have similar code structure (mine's here: https://github.com/voithos/muon). I've been meaning to integrate a denoiser in mine as well, but maybe I should just call out to an external process too...
What are some alternatives?
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
F3D - Fast and minimalist 3D viewer.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
oidn - IntelĀ® Open Image Denoise library
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
rustracer - A toy raytracer written in Rust based on PBRT
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization