path-tracer VS muon

Compare path-tracer vs muon and see what are their differences.

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path-tracer muon
2 2
51 16
- -
4.2 0.0
about 2 years ago over 1 year ago
C++ C++
zlib License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

path-tracer

Posts with mentions or reviews of path-tracer. We have used some of these posts to build our list of alternatives and similar projects.

muon

Posts with mentions or reviews of muon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-29.

What are some alternatives?

When comparing path-tracer and muon you can also consider the following projects:

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

F3D - Fast and minimalist 3D viewer.

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

oidn - IntelĀ® Open Image Denoise library

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

rustracer - A toy raytracer written in Rust based on PBRT

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization