pandocs
gb-ctr
pandocs | gb-ctr | |
---|---|---|
18 | 6 | |
560 | 308 | |
3.0% | - | |
8.2 | 6.9 | |
14 days ago | 9 days ago | |
Rust | Typst | |
Creative Commons Zero v1.0 Universal | Creative Commons Attribution Share Alike 4.0 |
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pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly ๐ฎ๐น๏ธ
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blarggโs test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
gb-ctr
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Documentation for cycle accurate Game Boy CPU
Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
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Need help with CPU swap of Game Boy Pocket
In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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Need some guidance about how to start
This is a great resource: the complete technical reference.
What are some alternatives?
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
dmg-acid2 - ๐ The Acid2 test, now for the original Game Boy! ๐
gb-test-roms - Collection of Game Boy test roms.
GB - Game Boy Assembly Programming
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
gb-research - Game Boy hardware research
libdragon - Open source library for N64 development.
pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.