pandocs VS gb-ctr

Compare pandocs vs gb-ctr and see what are their differences.

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pandocs gb-ctr
18 6
560 308
3.0% -
8.2 6.9
14 days ago 9 days ago
Rust Typst
Creative Commons Zero v1.0 Universal Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pandocs

Posts with mentions or reviews of pandocs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-23.

gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

What are some alternatives?

When comparing pandocs and gb-ctr you can also consider the following projects:

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

dmg-acid2 - ๐Ÿ˜€ The Acid2 test, now for the original Game Boy! ๐Ÿ˜€

gb-test-roms - Collection of Game Boy test roms.

GB - Game Boy Assembly Programming

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.

gb-research - Game Boy hardware research

libdragon - Open source library for N64 development.

pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.