pandocs
MagenBoy
pandocs | MagenBoy | |
---|---|---|
18 | 8 | |
560 | 74 | |
3.0% | - | |
8.2 | 3.9 | |
14 days ago | 6 days ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
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pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
MagenBoy
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What’s everyone working on this week (25/2023)?
Working on porting my gameboy emulator to baremetal Raspberry Pi mainly to improve boot time.
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Game Boy PPU Pixel Pipeine
I believe my repo readme and implementation should have some more resources - https://github.com/alloncm/MagenBoy
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Tips on cleanly separating the UI code from the actual emulation code?
I saw that you use Rust so I think you can take a look at my Gameboy emulator - https://github.com/alloncm/MagenBoy
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After a childhood filled with emulators, I still don't have my own GameBoy but I can now take my emulator with me on the go - (a RPi running my emulator inside a wood box - https://github.com/alloncm/MagenBoy)
The source code can be found here - https://github.com/alloncm/MagenBoy
- My emulator runs Pokemon Red without any issues!
- Finished my first Rust project - a GameBoy emulator
- After 1.5 years finally finished my GB emulator written with Rust - MagenBoy
What are some alternatives?
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
zefirs-flashy-cooler - Elevate your cooler with modern and reactive themes.
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
gb-ctr - Game Boy: Complete Technical Reference
GB - Game Boy Assembly Programming
socketioxide - A socket.io server implementation in Rust that integrates with the Tower ecosystem and the Tokio stack.
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
gbemulator - Gameboy Emulator in Rust
libdragon - Open source library for N64 development.
zuri - A not-so-complete Minecraft: Bedrock Edition client in Rust.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
glisp - Glisp is a Lisp-based design tool that combines generative approaches with traditional design methods, empowering artists to discover new forms of expression.