pandocs
awesome-gbdev
pandocs | awesome-gbdev | |
---|---|---|
18 | 17 | |
560 | 3,828 | |
3.0% | 0.7% | |
8.2 | 5.6 | |
14 days ago | 3 months ago | |
Rust | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
awesome-gbdev
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
- What are some gb/gbc games that don’t have internal batteries? I keep looking online but can’t find any answer
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How realistic is it to do Game Boy games?
It's possible. There are various options for Game Boy development kits. The Awesome Game Boy Development list would be my starting point, I think.
- Game Boy Development – A list of Game Boy development resources
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2021 Works of my upcoming game boy game =) (except the one with color)
This is the github community to start https://github.com/gbdev/awesome-gbdev I would recommend you start first with gbsutdio, you can achive something like that that with the new update and is easy to use.
- How I can make Game Boy Color games?
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GitHub – hackerkid/Mind-Expanding-Books: Books everyone should read
Counterpoint here: I recently used awesome-gbdev[0] and found it fantastic. Not starred or bookmarked though!
[0] https://github.com/gbdev/awesome-gbdev
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What are good systems to emulate for learning purposes?
But sticking with GB: Have you seen awesome-gbdev? There's some great stuff in there.
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GB Studio or Game Boy Development Kit for Game Boy game development?
I suggest looking here: https://gbdev.io/
What are some alternatives?
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
GB - Game Boy Assembly Programming
gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
libdragon - Open source library for N64 development.
Genesis-FeRAM-Cart - A open Sega Genesis cartridge PCB