ozz-animation VS wgpu

Compare ozz-animation vs wgpu and see what are their differences.

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ozz-animation wgpu
4 195
2,257 10,910
- 4.7%
5.6 9.9
6 days ago 4 days ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing ozz-animation and wgpu you can also consider the following projects:

OpenFBX - Lightweight open source FBX importer

vulkano - Safe and rich Rust wrapper around the Vulkan API

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

bevy - A refreshingly simple data-driven game engine built in Rust

EveryCulling - This library integrates multiple culling methods into one library.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.