ozz-animation
draco
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ozz-animation | draco | |
---|---|---|
4 | 4 | |
2,257 | 6,251 | |
- | 1.7% | |
5.6 | 4.5 | |
6 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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ozz-animation
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How are rust devs doing?
I really like the C++ ozz-animation library, and Rust doesn't have a good answer for it (yet! work is being done) It has a really great compressed animation data format that again is good for the web It also has a great runtime library for distributing animation calculations across separate cores
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What is a good absolutely minimalist game/rendering engine?
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.
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Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
http://guillaumeblanc.github.io/ozz-animation/ for animations
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Good resources for learning how to implement skeletal animation?
On the otherhand, if I was going to pull in some code/an existing animation system, I have been interested in messing with https://github.com/guillaumeblanc/ozz-animation. It is pretty cool. There is a separate runtime/engine code from whatever editor/asset management you use. I've been toying with the idea of maybe pulling it into Jedi Academy.
draco
- how can I reduce size of a gltf file for web use?
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How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
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WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
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webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.
What are some alternatives?
OpenFBX - Lightweight open source FBX importer
meshlab - The open source mesh processing system
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
PCL - Point Cloud Library (PCL)
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.
std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
EveryCulling - This library integrates multiple culling methods into one library.
gpr - General Purpose Raw image format
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
bolt - 10x faster matrix and vector operations