osp-magnum
DiligentEngine
osp-magnum | DiligentEngine | |
---|---|---|
8 | 25 | |
124 | 3,317 | |
4.0% | 1.0% | |
8.4 | 9.4 | |
30 days ago | 3 days ago | |
C++ | Batchfile | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osp-magnum
- Would anyone like to build an Open Source KSP-like thing?
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
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P2723R0: Zero-initialize objects of automatic storage duration
And I showed you that the static analyzers, which can detect several situations, are easy and straight-forward to setup and use: https://github.com/TheOpenSpaceProgram/osp-magnum/blob/master/.github/workflows/analyzers.yml
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I ported a weather script from Python to C++
Anywhere that you are using string stream and regex would most likely be better replaced by the string_concat() function from this file https://github.com/TheOpenSpaceProgram/osp-magnum/blob/master/src/osp/string_concat.h
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New and want to join
You can also contribute on our github under the MIT license: https://github.com/TheOpenSpaceProgram/osp-magnum
DiligentEngine
- DiligentGraphics: Open-source cross-platform rendering middleware
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We Are Doomed: A pessimistic point of view of "modern software engineering"
Neither Apple nor Microsoft want any usable multiplatform graphics API. For this reason, none of them delivers such a thing.
If you want a multiplatform graphics API, you should use a library which implements such API on top of these native OS-specific APIs.
I have good experience with that one: http://diligentgraphics.com/diligent-engine/ I’ve used it couple times on Windows with D3D12 backend, and on Linux with GLES 3.1 backend.
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The Ultimate Cross-Platform Rendering Engine?
Diligent Engine: They say their engine is the successor of bgfx, but I'm not rly into that topic.
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Collecting the best C++ practices
Diligent Engine. A Modern Cross-Platform Low-Level 3D Graphics Library and Rendering Framework Tweet.
- Diligent Engine 2.5.3 is out: path tracing tutorials, render state cache, hot shader reload and more
- Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
- Check out a new path tracing tutorial in Diligent Engine that shows how to use a render state packager to build pipeline states off-line and pack them into archive so that they can be loaded fast at run time.
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Improving my CPP skills
Read other people's code (I recommend modern small to medium sized github projects, because large ones can be overwhelming) or else you will forever stay in your bubble of how things are done. For example, I had learned a thing or two by using (and code browsing) diligent engine's source.
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What is a good absolutely minimalist game/rendering engine?
Diligent Engine
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
orbiter - Open-source repository of Orbiter Space Flight Simulator
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Stroika - Modern C++ made easy
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
raylib - A simple and easy-to-use library to enjoy videogames programming
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
vulkan-zig - Vulkan binding generator for Zig