oscli VS 3D-Cellular-Automata-WGPU

Compare oscli vs 3D-Cellular-Automata-WGPU and see what are their differences.

oscli

Real time audio visualisation using WGPU (by 0xfourzerofour)

3D-Cellular-Automata-WGPU

3d Cellular Automata using WGPU in Rust (for the web and using compute shaders) (by LelsersLasers)
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oscli 3D-Cellular-Automata-WGPU
2 4
21 26
- -
10.0 0.8
over 1 year ago about 1 year ago
Rust Rust
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

oscli

Posts with mentions or reviews of oscli. We have used some of these posts to build our list of alternatives and similar projects.

3D-Cellular-Automata-WGPU

Posts with mentions or reviews of 3D-Cellular-Automata-WGPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-24.
  • [Media] Customizable 3D Cellular Automata on the web using WGPU!
    1 project | /r/rust | 17 Oct 2022
    GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU (The branches are very messy... I recommend you get latest working downloads from the website at the top of this comment)
  • [Rust/WGPU] Customizable 3D Cellular Automata on the web!
    1 project | /r/cellular_automata | 17 Oct 2022
    Link to website: 3D Cellular Automata [WGPU/Rust]
  • 3D Cellular Automata | Rust | WGPU | 2,6,9/4,6,8,9/10/M
    2 projects | /r/wgpu | 24 Sep 2022
    This project is modeled after a similar project I did this summer in C++ and Raylib. For more information about that project, see its GitHub page: https://github.com/LelsersLasers/3D-Cellular-Automata-Raylib I choose to rewrite it in Rust using WGPU for 2 main reasons: 1) It could run on the web 2) I could use compute shaders to greatly increase performance (currently runs more than 10 times faster natively and 4 times faster on the web than the old version) You can play with this simulation without downloading anything by visiting: https://lelserslasers.itch.io/3d-cellular-automata-wgpu-rust This GitHub page from this project can be found here: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU The project has many branches, but only some work/are currently being updated (I recommend you get the latest working downloads from the itch.io link above). Cell rules: 2,6,9/4,6,8,9/10/M Survival: 2, 6, 9 Spawn: 4, 6, 8, 9 State: 10 Neighborhood: Moore This video is not sped up at all, it is running in real time at 40~50 ticks per second (a bit higher when not recording). Computer (Galaxy Book Flex) specs: - CPU: Intel® Core™ i5-1135G7 Processor @ 2.40 GHz - GPU: Intel® Iris® Xe Graphics (integrated) - RAM: 8 GB (LPDDR4x) Thanks for watching!
  • Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
    2 projects | /r/wgpu | 4 Sep 2022
    Edit: GitHub link: https://github.com/LelsersLasers/3D-Cellular-Automata-WGPU/tree/main/cellular_automata

What are some alternatives?

When comparing oscli and 3D-Cellular-Automata-WGPU you can also consider the following projects:

noice - Active noise control for your cheap headphones ; ) You're welcome

qcell - Statically-checked alternatives to RefCell and RwLock

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

3D-Cellular-Automata-Raylib - 3d Cellular Automata using Raylib in C++

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

Fabled-Engine - Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.

elodin - Physics simulation software for space + aerospace

wgpu-mc - Rust-based replacement for the default Minecraft renderer