Orleans
UnrealCLR
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Orleans | UnrealCLR | |
---|---|---|
35 | 37 | |
9,821 | 3,043 | |
1.0% | - | |
9.1 | 2.6 | |
7 days ago | 11 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Orleans
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.NET 8 – .NET Blog
We should chat more about Reminders v2 - I want to learn more about what you'd like it to provide. Can you comment on the issue (https://github.com/dotnet/orleans/issues/7573)? If you'd like to see some of what is in the works, please message me on Discord and we can chat more about it (https://aka.ms/orleans/discord)
- Orleans v7.2.3 Released
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how to safely share state in multithreading applications
for ADO scripts config, I ran the main, clustering, and persistence scripts but got runtime error lacking some migration sql object (don't remember the exact error message). But after some debug, I had to run this extra migration script which was not mentioned in that ADO config page.
- Orleans – Cloud Native application framework for .NET – Release v7.1.2
- Maximizing Scalability & Speed — Redis Session Management in C#
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Temporal .NET SDK
I think Orleans is going to introduce something similar that Temporal has on .NET 8 https://github.com/dotnet/orleans/issues/7487
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Top 10 bugs found in C# projects in 2022
Something tells me that the developers should have cleared batchOperation a bit later. Judging by the fix, the Orleans developers agree with me.
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Does anyone have any experience with dapr (ala dapr.io)?
Dapr is created for multi language purpose. If you have only .NET Stack there is mature and more faster Microsoft Orleans. Debugging is easy with local silo - just debugging the same process.
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How to make the fastest .NET Serializer with .NET 7 / C# 11, case of MemoryPack
There are some more perf improvements coming to Orleans serializer, like this 1.6x improvement to message serialization: https://github.com/dotnet/orleans/pull/8185
- What's new in Orleans 7.0
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
MonoGame - One framework for creating powerful cross-platform games.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
Stride Game Engine - Stride Game Engine (formerly Xenko)
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework
UrhoSharp - Code to integrate with the Urho3D engine
Microdot Framework - Microdot: An open source .NET microservices framework
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
protoactor-dotnet - Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
Duality - a 2D Game Development Framework