opengl_sky VS cgl

Compare opengl_sky vs cgl and see what are their differences.

opengl_sky

Pure-shader sky and cloud rendering in OpenGL (by shff)

cgl

CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation. (by Jaysmito101)
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opengl_sky cgl
1 42
172 389
- -
10.0 7.1
almost 2 years ago 26 days ago
Objective-C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

opengl_sky

Posts with mentions or reviews of opengl_sky. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-16.

cgl

Posts with mentions or reviews of cgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-28.

What are some alternatives?

When comparing opengl_sky and cgl you can also consider the following projects:

opengl-skydome - A fragment-shader skydome implementation

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

GameSystemsInC - Game systems for games in C. Examples using Raylib.

Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.

stb - stb single-file public domain libraries for C/C++

spotify-GL - just a OpenGL spotify ripoff

tinyrenderer - A brief computer graphics / rendering course

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

TJE_Framework - Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).