nun-db VS bevy

Compare nun-db vs bevy and see what are their differences.

nun-db

A realtime database written in rust (by mateusfreira)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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nun-db bevy
3 574
82 32,614
- 2.8%
8.2 9.9
23 days ago about 21 hours ago
Rust Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nun-db

Posts with mentions or reviews of nun-db. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.
  • Ask HN: When to leave a slow-growing company?
    1 project | news.ycombinator.com | 10 Jan 2024
    I never correlate my growth with the company I am working for; sometimes, you overgrow the company, and it is time to leave.

    "Pays okay; 100% remote; very few meetings; low standards for productivity mean I have great work/life balance" seems like a perfect workplace.

    What you need is probably a project outside of work to challenge you. I built my own company 13 years ago as a side project (I still run it up to this day as a side project) because I was a Mobile developer and Would like to keep doing Web development.

    Today, I am having fun with my Open-source project https://github.com/mateusfreira/nun-db. When I have too many meetings or fight fewer coding challenges in my work, writing my own distributed database keeps me fresh and challenged. With it, I learned Rust and also distributed systems, which made me read books and papers that would never be needed for my normal work.

    I see that as growing, and it has brought me great opportunities. Times these side projects become companies, and you make money; times, they bring job opportunities that you would not have otherwise.

    You should leave a company when your growth is faster and more than the company can take in. Meanwhile, use the low pressure to go after other challenges personally; that is my way of dealing with it.

  • Ask HN: Tell us about your project that's not done yet but you want feedback on
    68 projects | news.ycombinator.com | 16 Aug 2023
    I am currently developing an open-source (MIT) database that can be directly accessed from the frontend (browser and apps) , that is distributed, and capable to deliver data in real-time. The primary goal is to provide support for any use-case that requires close proximity to users and, most importantly, it is entirely free to use and run by yourself if desired.

    If you would like to view it, please visit: https://github.com/mateusfreira/nun-db

    Feedback is always welcome, especially if you have a use-case in mind that you believe it may be suitable for but are unsure. I have already utilized it in many of my personal projects and for a few clients with a small number of users, but I am hopeful that it will soon be ready for larger-scale implementation.

  • What's everyone working on this week (46/2021)?
    4 projects | /r/rust | 15 Nov 2021
    Working towards making Nun-db (My personal open source project ) a leader less distributed database check it out https://github.com/mateusfreira/nun-db/pull/50 just yesterday I merged one pull requests there was going for like 2 weeks

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing nun-db and bevy you can also consider the following projects:

SeleneCMS - CMS built as a Symfony Bundle

Amethyst - Data-oriented and data-driven game engine written in Rust

knowii

Godot - Godot Engine – Multi-platform 2D and 3D game engine

broot - A new way to see and navigate directory trees : https://dystroy.org/broot

Fyrox - 3D and 2D game engine written in Rust

vanna - 🤖 Chat with your SQL database 📊. Accurate Text-to-SQL Generation via LLMs using RAG 🔄.

piston - A modular game engine written in Rust

cuelm - Experiments with CUE on the quest to reimagine devops-ops.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

israpdead_react - wip react rebuild of israpisdead. v1 is live now

specs - Specs - Parallel ECS