nphysics
nalgebra
nphysics | nalgebra | |
---|---|---|
2 | 20 | |
1,615 | 3,732 | |
0.3% | 1.2% | |
0.0 | 7.8 | |
almost 3 years ago | 8 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nphysics
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Does anyone know a physics engine where I could simulate a building collapse or such?
Do you need to include fracturing? Is a simple "disassembly" sufficient? If it's rather a disassembly, then bulletphysics. Or take a look at this https://nphysics.org/
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Why Rust for Robots?
nphysics: A 2D and 3D physics engine that can be used for robot simulation
nalgebra
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Geometric Algebra to Geometric Computing Software Developers
> Some GA libraries[1][2] define types for the different kind of objects (grades)
That's nice!
This reminds of me things like, linear algebra libraries that will type-check matrices so that a 2x2 matrix can't be added to a 2x3 matrix (but then you can have a dynamic matrix that will error only in runtime), like https://nalgebra.org/ and others.
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Has anyone worked on a math library before?
Maybe start by looking at https://nalgebra.org/ to see what rust math libraries might look like
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faer 0.8.0 release
And Nalgebra, while better, also seems to have slowed down on commits and responses to issues and PRs. I have a PR there for a relatively simple wrapper type for row vectors which was explicitly requested by a maintainer, which hasn't even gotten a comment since for two weeks.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
nalgebra (similar to Eigen in cpp)
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What crates are considered as de-facto standard?
nalgebra
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Science-related crates that I should have a look at?
nalgebra is for linear algebra.
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Hey Rustaceans! Got a question? Ask here! (31/2022)!
Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
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C++ is making me depressed / CUDA question
If you do not need GPU then I would recommend looking into Eigen in C++, nalgebra in Rust (with a BLAS in both cases for improved performance) or one of the above options (Julia / Python+JAX).
- Lightning talk: Stop writing Rust
What are some alternatives?
rustimization - Collection of Optimization algorithm in Rust
cgmath-rs - A linear algebra and mathematics library for computer graphics.
ncollide - 2 and 3-dimensional collision detection library in Rust.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
rust-gmp
glam-rs - A simple and fast linear algebra library for games and graphics
scirust - Scientific Computing Library in Rust
rust-blas - BLAS bindings for Rust
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
rulinalg - A linear algebra library written in Rust
Emu - The write-once-run-anywhere GPGPU library for Rust