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This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • rust

    Empowering everyone to build reliable and efficient software.

  • like this. I had to look here to see how to use it, looks like it doesn't have that feature

  • mp4-rust

    MP4 reader + writer library in Rust! 🎥🦀

  • I haven't used it, but does mp4 meet your needs?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • windows-rs

    Rust for Windows

  • rapier

    2D and 3D physics engines focused on performance.

  • https://github.com/dimforge/rapier works in WASM, I think; and for graphics library I'd suggest Bevy, which also has a convenient integration plugin for Rapier (not sure if Bevy works / how could it work with Yew though).

  • rfcs

    RFCs for changes to Rust

  • Mildly related to GATs, I think? Found https://github.com/rust-lang/rfcs/issues/1481 but I'm feeling a little too dumb to understand what's going on there right now.

  • wasmtime

    A fast and secure runtime for WebAssembly

  • Check out Cranelift

  • too-many-lists

    Learn Rust by writing Entirely Too Many linked lists

  • Just so you are aware, before you try and implement the antithesis of the borrow-checker that is Linked-Lists and feel like giving up, give this book a shot!

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • gfx-rs has been replaced by wgpu: https://github.com/gfx-rs/wgpu

  • Here

  • nalgebra

    Linear algebra library for Rust.

  • Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.

  • cgmath-rs

    A linear algebra and mathematics library for computer graphics.

  • Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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