noufu
dmg-acid2
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noufu | dmg-acid2 | |
---|---|---|
3 | 7 | |
22 | 133 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | about 4 years ago | |
C++ | Assembly | |
GNU General Public License v3.0 only | MIT License |
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noufu
dmg-acid2
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
What are some alternatives?
winmerge - WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
gb-test-roms - Collection of Game Boy test roms.
flutter_native_view - [WIP] Embedding native windows into Flutter. Scrollable support & widgets placement on-top. đĒ
pandocs - The single, most comprehensive Game Boy technical reference.
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
scribbltests - A collection of self-written Gameboy Test ROMs.
CoroGB - CoroGB is an experimental gameboy emulator written in C++ w/ coroutines
GB - Game Boy Assembly Programming
SEOS-CacheCleaner - Allows you to clean temporary or cached files from selected Windows programs.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.