dmg-acid2
awesome-gbdev
dmg-acid2 | awesome-gbdev | |
---|---|---|
8 | 17 | |
188 | 4,075 | |
3.2% | 1.2% | |
0.0 | 5.1 | |
8 months ago | about 1 month ago | |
Assembly | ||
MIT License | GNU General Public License v3.0 or later |
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dmg-acid2
- Dmg-acid2: The Acid2 test, now for the original Game Boy
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly ๐ฎ๐น๏ธ
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
awesome-gbdev
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
- What are some gb/gbc games that donโt have internal batteries? I keep looking online but canโt find any answer
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How realistic is it to do Game Boy games?
It's possible. There are various options for Game Boy development kits. The Awesome Game Boy Development list would be my starting point, I think.
- Game Boy Development โ A list of Game Boy development resources
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2021 Works of my upcoming game boy game =) (except the one with color)
This is the github community to start https://github.com/gbdev/awesome-gbdev I would recommend you start first with gbsutdio, you can achive something like that that with the new update and is easy to use.
- How I can make Game Boy Color games?
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GitHub โ hackerkid/Mind-Expanding-Books: Books everyone should read
Counterpoint here: I recently used awesome-gbdev[0] and found it fantastic. Not starred or bookmarked though!
[0] https://github.com/gbdev/awesome-gbdev
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What are good systems to emulate for learning purposes?
But sticking with GB: Have you seen awesome-gbdev? There's some great stuff in there.
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GB Studio or Game Boy Development Kit for Game Boy game development?
I suggest looking here: https://gbdev.io/
What are some alternatives?
pandocs - The single, most comprehensive Game Boy technical reference.
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
gb-test-roms - Collection of Game Boy test roms.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
gba-remote-play - ๐ก Stream Raspberry Pi games to a GBA via Link Cable.
boytacean - A GB emulator that is written in Rust ๐ฆ!
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color