dmg-acid2
pandocs

dmg-acid2 | pandocs | |
---|---|---|
8 | 7 | |
194 | 1 | |
4.6% | - | |
0.0 | 10.0 | |
9 months ago | over 4 years ago | |
Assembly | Vue | |
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dmg-acid2
- Dmg-acid2: The Acid2 test, now for the original Game Boy
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
-
What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
-
I've made a Game Boy emulator using Rust and WebAssembly 🎮🕹️
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
-
What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
-
DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
-
Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
pandocs
-
GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
-
I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
-
Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
-
[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
-
Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
What are some alternatives?
pandocs - The single, most comprehensive Game Boy technical reference.
tsemu - TypeScript Game Boy emulator
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
glutin - A low-level library for OpenGL context creation
gb-test-roms - Collection of Game Boy test roms.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
boytacean - A GB emulator that is written in Rust 🦀!
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀
mealybug-tearoom-tests - 🪲☕️ Game Boy emulator test ROMs
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
