not-yet-awesome-embedded-rust
gdnative
not-yet-awesome-embedded-rust | gdnative | |
---|---|---|
5 | 93 | |
117 | 3,565 | |
2.6% | 0.5% | |
3.6 | 7.2 | |
14 days ago | 27 days ago | |
Rust | ||
Creative Commons Attribution Share Alike 4.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
not-yet-awesome-embedded-rust
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Rust – Are We Game Yet?
And a list of things missing: https://github.com/rust-embedded/not-yet-awesome-embedded-ru...
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Tips on switching careers from embedded C to Rust
Building a portfolio is a great idea. Also you can find various areas to contribute to Rust. That would give you great exposure. Check out the not yet awesome rust repo (https://github.com/rust-embedded/not-yet-awesome-embedded-rust) for ideas. Also take a look at the rust foundation grant program, it’s open for applications now. There’s also the “this week in Rust” newsletter (https://this-week-in-rust.org) where job openings relative to Rust are also listed. Lastly, you can check my bio for a link where I provide a list of project ideas for different areas in embedded including Rust.
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James Web Space Telescope runs on C++ code.
See Not Yet Awesome Embedded Rust for some ongoing work to build out the ecosystem, it's not ready yet. (this is a play on various "Awesome XYZ Rust" lists that have resources for different topics)
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What libraries do you miss from other languages?
Not Yet Awesome Embedded Rust
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Things you can’t do in Rust (and what to do instead)
Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
bevy - A refreshingly simple data-driven game engine built in Rust
tlaplus - TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
wg - Coordination repository of the embedded devices Working Group
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
ceres-solver - A large scale non-linear optimization library
macroquad - Cross-platform game engine in Rust.
fantoccini - A high-level API for programmatically interacting with web pages through WebDriver.
wgpu - Cross-platform, safe, pure-rust graphics api.
sea-query - 🔱 A dynamic SQL query builder for MySQL, Postgres and SQLite
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.