radium VS ComputeSharp

Compare radium vs ComputeSharp and see what are their differences.

radium

Radium is a helper library to make GPU computation easier in C# (by nick-funk)

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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radium ComputeSharp
1 38
8 2,543
- -
0.0 9.8
over 6 years ago 16 days ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

radium

Posts with mentions or reviews of radium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-22.
  • ComputeSharp, Run C# on the GPU
    4 projects | news.ycombinator.com | 22 Feb 2021
    If you want less overhead, pre-compiled GPU kernel code, and a simple input/output interface for GPU computation. I wrote a similar, but arguably lighter weight solution here:

    https://github.com/nick-funk/radium

    To boot, it uses Cloo, so OpenCL if that's what you like.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

What are some alternatives?

When comparing radium and ComputeSharp you can also consider the following projects:

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

raylib - A simple and easy-to-use library to enjoy videogames programming

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

SharpDX

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods

DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

TerraFX - A framework for developing multimedia-based applications.

range-v3 - Range library for C++14/17/20, basis for C++20's std::ranges