A .NET 5 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#, [Moved to: https://github.com/mellinoe/ShaderGen]
Pixel-Perfect Multi-Platform Applications with C# and XAML. Build single-codebase applications for Windows, Web, Linux, macOS, iOS and Android with open-source Uno Platform. Fluent and Material design included in-the-box. Try now via 3 min tutorial.
A C# ray tracer, capable of running on both the CPU and GPU.
ComputeSharp, Run C# on the GPU
news.ycombinator.com | 2021-02-22
If you want less overhead, pre-compiled GPU kernel code, and a simple input/output interface for GPU computation. I wrote a similar, but arguably lighter weight solution here:
To boot, it uses Cloo, so OpenCL if that's what you like.