nano
fuse
nano | fuse | |
---|---|---|
1 | 21 | |
2,700 | 225 | |
- | - | |
3.4 | 5.3 | |
6 months ago | 21 days ago | |
Go | HTML | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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nano
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New ‘Action Roguelike’ C++ Project on GitHub
Couldn't you use just a vanilla Golang (or any other language) microservice for all of this? If you know what you are doing you can have a bulletproof basic service with all of the above up and running in no time, just add your game logic. Most of your requirements are part and parcel of any modern commercial Docker microservice. Never mind that such frameworks already exist, e.g. nano [0] specifically designed for games.
Scalability is also not an issue. Number of simultaneous players and objects is limited by bandwidth and latency only. There are certainly no barriers to handling multi-million entity databases on any modern server. You're really only limited by how much data you can push out to your users within an update tick. And of course by how much money you're willing to pay for back end compute capacity on an ongoing basis. But those costs are very low these days, especially if you have dedicated servers rather then AWS/Google/Azure.
I think perhaps the issue is not so much that frameworks don't exist, but rather that no single framework has achieved popularity in the game design community. The indie crowd is not likely to want to, or afford to, run servers for years and years, so the demand is not there. The triple-A studios roll their own.
[0] https://github.com/lonng/nano
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
Leaf - A game server framework in Go (golang)
Mirror - #1 Open Source Unity Networking Library
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
nakama - Distributed server for social and realtime games and apps.
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
pglet - Pglet - build internal web apps quickly in the language you already know!
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
cinny - Yet another matrix client
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet
vaku - vaku extends the vault api & cli