fuse | vaku | |
---|---|---|
21 | 2 | |
227 | 153 | |
- | - | |
5.3 | 8.9 | |
8 months ago | 5 days ago | |
HTML | Go | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
vaku
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Ask HN: What are some tools / libraries you built yourself?
Vaku - A CLI for Vault that lets you operate on folders instead of just paths. Search, copy, move, read vault folders easily.
https://github.com/lingrino/vaku
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Running Nomad for a Home Server
I've been there. You basically want to be able `cd` into vault and list the contents interactively, but you can't.
While the Web UI is probably the best vault explorer available, you might want to take a look at Vaku[1].
[1]: https://github.com/lingrino/vaku/blob/main/docs/cli/vaku.md#...
What are some alternatives?
Mirror - #1 Open Source Unity Networking Library
huproxy
pglet - Pglet - build internal web apps quickly in the language you already know!
intercooler-js - Making AJAX as easy as anchor tags
nakama - Distributed server for social and realtime games and apps.
heka - DEPRECATED: Data collection and processing made easy.
cinny - Yet another matrix client
confd - Manage local application configuration files using templates and data from etcd or consul
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
Comcast - Simulating shitty network connections so you can build better systems.
rupy - HTTP App. Server and JSON DB - Shared Parallel (Atomic) & Distributed
Juju - Orchestration engine that enables the deployment, integration and lifecycle management of applications at any scale, on any infrastructure (Kubernetes or otherwise).