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While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game
https://pioneerspacesim.net/
Try RESTwars: https://github.com/phxql/restwars
We used to play this together in the same LAN, it’s pretty similar to SpaceTraders.