multiplayer-community-contributions
ml-agents
multiplayer-community-contributions | ml-agents | |
---|---|---|
6 | 60 | |
403 | 16,394 | |
1.2% | 1.2% | |
4.1 | 8.0 | |
4 days ago | 9 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
multiplayer-community-contributions
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Client not connecting to the discovered servers.
I am using multiplayer-community-contributions/NetworkDiscovery and Netcode for Gameobjects,Unity. The flow is running normally and I am finding all the servers on my network. When I connect to one of them there is no output. The funtions and properties of NetworkManager are not working, also NetworkObject prefab is also not generated on either side. I did not changed the code for NetworkDiscovery except for ExampleNetworkDiscoveryHud.cs
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Need help with webGL and websockets using NetworkManager (netcode)
My websocket transport is https://github.com/Unity-Technologi...rts/com.community.netcode.transport.websocket
- Trying to install custom Transports for Unity Netcode for Gameobjects; (Steam P2P to be exact) The website on the Official documentation page for downloading custom Transports brings me here! Anybody else having this problem!? Also, Anybody here with a downalod link for this Transport!?
- Unity - Which Multiplayer Solution is for me!?!?
- Is there a free way to make a multiplayer game where people can host games from their computer and have other people join like in terraria?
- What's the current state of unity's built-in multiplayer solution?
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
carla - Open-source simulator for autonomous driving research.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents
tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.
recurrent-ppo-truncated-bptt - Baseline implementation of recurrent PPO using truncated BPTT
MediaPipeUnityPlugin - Unity plugin to run MediaPipe