Client not connecting to the discovered servers.

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • multiplayer-community-contributions

    Community contributions to Unity Multiplayer Networking products and services.

  • I am using multiplayer-community-contributions/NetworkDiscovery and Netcode for Gameobjects,Unity. The flow is running normally and I am finding all the servers on my network. When I connect to one of them there is no output. The funtions and properties of NetworkManager are not working, also NetworkObject prefab is also not generated on either side. I did not changed the code for NetworkDiscovery except for ExampleNetworkDiscoveryHud.cs

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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