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Multiplayer-community-contributions Alternatives
Similar projects and alternatives to multiplayer-community-contributions based on common topics and language
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
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InfluxDB
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ml-agents
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AssetStudio
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ILSpy
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WorkOS
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multiplayer-community-contributions reviews and mentions
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Client not connecting to the discovered servers.
I am using multiplayer-community-contributions/NetworkDiscovery and Netcode for Gameobjects,Unity. The flow is running normally and I am finding all the servers on my network. When I connect to one of them there is no output. The funtions and properties of NetworkManager are not working, also NetworkObject prefab is also not generated on either side. I did not changed the code for NetworkDiscovery except for ExampleNetworkDiscoveryHud.cs
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Need help with webGL and websockets using NetworkManager (netcode)
My websocket transport is https://github.com/Unity-Technologi...rts/com.community.netcode.transport.websocket
- Trying to install custom Transports for Unity Netcode for Gameobjects; (Steam P2P to be exact) The website on the Official documentation page for downloading custom Transports brings me here! Anybody else having this problem!? Also, Anybody here with a downalod link for this Transport!?
- Unity - Which Multiplayer Solution is for me!?!?
- Is there a free way to make a multiplayer game where people can host games from their computer and have other people join like in terraria?
- What's the current state of unity's built-in multiplayer solution?
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A note from our sponsor - InfluxDB
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Stats
Unity-Technologies/multiplayer-community-contributions is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of multiplayer-community-contributions is C#.
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