msdf-atlas-gen
MSDF font atlas generator (by Chlumsky)
msdfgl
OpenGL implementation of the MSDF algorithm (by nyyManni)
msdf-atlas-gen | msdfgl | |
---|---|---|
8 | 3 | |
687 | 241 | |
- | - | |
6.2 | 0.0 | |
3 days ago | over 1 year ago | |
C++ | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
msdf-atlas-gen
Posts with mentions or reviews of msdf-atlas-gen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
-
Best approach to render a lot of text.
There are tools for making sdf textures like this(msdf-atlas-gen). It has a windows executable to generate the textures.
-
I need help with using font atlas in shaders when using msdf-atlas-gen library from Chlumsky.
Here is the library in question: https://github.com/Chlumsky/msdf-atlas-gen
-
Rendering Artifacts
I'm rather new to computer graphics, and after working on the Vulkan tutorial (https://vulkan-tutorial.com/) I started trying to render a Multi-channel Signed Distance Field (https://github.com/Chlumsky/msdf-atlas-gen).
-
Vulkan Pipeline Settings for SDF Font Render
I'm am fairly new to Vulkan and graphics programming as a whole, and I'm currently trying to render text from a SDF Font atlas (the file is a bitmap). I used the MSDF-atlas-generator to get the atlas and used a boost library to parse the json file which contained the atlas bounds for the specific characters. With the default shader code I have written, (from Vulkan tutorial) my characters render but with a soft edge as in how they're shown in the atlas.
-
Sharing Saturday #395
Floating text. This was long overdue, and was kinda reminded of its importance from /u/nesguru 's updates (similar tileset, but Legend already has floating text). So, I went on to implement something. While I'm using Unity, I do not want to use that "£!$%^ Canvas system, and TextMeshPro (which is the go-to solution for such text) uses Canvas, so ... I had to roll my own solution! There's a paper from Valve for SDF fonts, and some nice person developed an extension for that, which addresses a few issues. So, I went on to implement that, which involved picking some free font online (I chose Roboto Slab from Google Fonts), converting it into a texture, preparing a special JSON with configuration, and a few shaders and a special particle system later, Let There Be Text!. I copied a bit the idea from Tangledeep where floating text goes into random directions sometimes (although there's a now-fixed bug in the video, and text goes left-ish only), and I've also added support for a typewriter effect to be used in certain cases (when characters talk in to-be-developed cutscenes etc)
-
I rendered text!
For those asking for code, the atlas generation code is a library here: https://github.com/Chlumsky/msdf-atlas-gen Admittedly it’s hard to figure out the api, since it’s undocumented, and I had to sort of piece together the correct way to use it by reading through the source code for the console app. I may write up a small tutorial somewhere to help the next person, if I get the time and find a place to post it.
-
Learn Wgpu tutorial updated to 0.10
I think I might be using (maybe my fork of) https://github.com/Chlumsky/msdf-atlas-gen with some cxx-rs bindings for the text rendering portion of things; I'm curious, would you be interested in such a crate?
-
Ever heard of Vector Textures?
msdf-atlas-gen is a version specifically for text.
msdfgl
Posts with mentions or reviews of msdfgl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
-
Best approach to render a lot of text.
Is that part of msdfgen? I don't see it. I did find this project: https://github.com/nyyManni/msdfgl
-
I hate font rendering
also, since this is /r/opengl, there's an opengl implementation located here: https://github.com/nyyManni/msdfgl
-
Methods for font rendering
Just found this as well which could help if you really need to robustly generate atlases dynamically at runtime.
What are some alternatives?
When comparing msdf-atlas-gen and msdfgl you can also consider the following projects:
msdfgen - Multi-channel signed distance field generator
Vulkan - Examples and demos for the new Vulkan API
freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType