msdfgl
OpenGL implementation of the MSDF algorithm (by nyyManni)
freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType (by rougier)
msdfgl | freetype-gl | |
---|---|---|
3 | 3 | |
241 | 1,592 | |
- | - | |
0.0 | 6.4 | |
over 1 year ago | 7 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
msdfgl
Posts with mentions or reviews of msdfgl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
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Best approach to render a lot of text.
Is that part of msdfgen? I don't see it. I did find this project: https://github.com/nyyManni/msdfgl
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I hate font rendering
also, since this is /r/opengl, there's an opengl implementation located here: https://github.com/nyyManni/msdfgl
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Methods for font rendering
Just found this as well which could help if you really need to robustly generate atlases dynamically at runtime.
freetype-gl
Posts with mentions or reviews of freetype-gl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-01.
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Rendering text
To render text in my own engine, I rasterise TTF files. I use FreeType to do most of the work for me and use FreeType-GL to take care of packing the glyphs into a single texture (as well as handling UTF-8 text).
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Rendering text and images performance help?
Storing all glyphs in a single texture like you describe is also commonly done. Another piece of code you might want to have a look at is freetype-gl: https://github.com/rougier/freetype-gl.
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I hate font rendering
Freetype-gl is easy to use: https://github.com/rougier/freetype-gl
What are some alternatives?
When comparing msdfgl and freetype-gl you can also consider the following projects:
msdfgen - Multi-channel signed distance field generator
stb - stb single-file public domain libraries for C/C++
mactype - Better font rendering for Windows.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vertext - Single-header C library for generating vertices for rendering text
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations
libGDX - Desktop/Android/HTML5/iOS Java game development framework
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
gtec-demo-framework