msdfgl
OpenGL implementation of the MSDF algorithm (by nyyManni)
vertext
Single-header C library for generating vertices for rendering text (by kevinmkchin)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
msdfgl
Posts with mentions or reviews of msdfgl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
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Best approach to render a lot of text.
Is that part of msdfgen? I don't see it. I did find this project: https://github.com/nyyManni/msdfgl
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I hate font rendering
also, since this is /r/opengl, there's an opengl implementation located here: https://github.com/nyyManni/msdfgl
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Methods for font rendering
Just found this as well which could help if you really need to robustly generate atlases dynamically at runtime.
vertext
Posts with mentions or reviews of vertext.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-18.
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Methods for font rendering
This is the method I use: I made my own single header font rendering library. It uses bitmap rendering so it's more basic than signed distance fields but it works for all of my needs. it's also super easy to use. it hands you a vertex array object along with a font texture that you bind and draw with whatever graphics API you are using. https://github.com/kevinmkchin/TrueTypeAssembler it's public domain so feel free to study it or use it
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Need help with C Font-Rendering with FreeType
I made a single header c library for this exact purpose: https://github.com/kevinmkchin/TrueTypeAssembler it's very short. give it a read.
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Is this way of rendering text and numerals on screen fast and a good aproach?
A couple weeks ago, I created and shared a single header library that does what you want: https://github.com/kevinmkchin/TrueTypeAssembler
- I wrote a single-header library to create textured quads for rendering text onto the screen
What are some alternatives?
When comparing msdfgl and vertext you can also consider the following projects:
msdfgen - Multi-channel signed distance field generator
freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType
stb - stb single-file public domain libraries for C/C++
mactype - Better font rendering for Windows.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
msdf-atlas-gen - MSDF font atlas generator
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
3DWorld - 3D Procedural Game Engine Using OpenGL