Methods for font rendering

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • msdfgen

    Multi-channel signed distance field generator

  • This is the state of the art afaik.

  • msdfgl

    OpenGL implementation of the MSDF algorithm

  • Just found this as well which could help if you really need to robustly generate atlases dynamically at runtime.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • vertext

    Single-header C library for generating vertices for rendering text

  • This is the method I use: I made my own single header font rendering library. It uses bitmap rendering so it's more basic than signed distance fields but it works for all of my needs. it's also super easy to use. it hands you a vertex array object along with a font texture that you bind and draw with whatever graphics API you are using. https://github.com/kevinmkchin/TrueTypeAssembler it's public domain so feel free to study it or use it

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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