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I'm am fairly new to Vulkan and graphics programming as a whole, and I'm currently trying to render text from a SDF Font atlas (the file is a bitmap). I used the MSDF-atlas-generator to get the atlas and used a boost library to parse the json file which contained the atlas bounds for the specific characters. With the default shader code I have written, (from Vulkan tutorial) my characters render but with a soft edge as in how they're shown in the atlas.
I'm not sure about your specific example but here's a sample that might help? https://github.com/SaschaWillems/Vulkan/blob/master/examples/distancefieldfonts/distancefieldfonts.cpp
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