wfc
castle-engine
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wfc | castle-engine | |
---|---|---|
4 | 21 | |
6 | 877 | |
- | 2.7% | |
0.0 | 9.9 | |
about 2 years ago | 3 days ago | |
Pascal | Pascal | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wfc
- Need help wrapping my head around Wave Function Collapse in 3D
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using wfc for music generation
I always forget to do this for new projects, but I use trunk fpc/lazarus and this busts older installs unless a project setting is applied to maximize compatibility. I've checked this and pushed up the commit, so if you re-pull, close laz, reopen the a major lpi you should see the units. also one thing to note is that this uses SDL2. I included the win32 binary in the bin directory here https://github.com/mr-highball/wfc/tree/main/examples/music/bin
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Dungeon Alchemist, our procedural fantasy mapmaking app, is now live on Kickstarter! (link in comments)
nice. had a similar idea to use my implementation for some dungeon generation (did not think to productize it... but good job 👍). would be interested to know some more on the limitations you found with wfc. mine's a 3d graph implementation so things like walls I was planning to implement in the z (vertical) layer, but had an idea for coding a concept of "passes" which could do things like furniture/lighting/decoration placement etc... https://github.com/mr-highball/wfc
castle-engine
- Castle Engine – free and OS, x-platform, 2D/3D game engine using modern Pascal
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Is Fortran "A Dead Language"?
The Castle Game engine is not mentioned often, but it looks pretty mature from the screenshots and has been in active development for many years. Most recent news update was a few weeks ago. I have not gotten around to try it yet. Only started playing around with FreePascal a bit last year after not having used Pascal at all for some 25 years.
https://castle-engine.io/
- Unity: We Have Heard You
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Modern Object Pascal Introduction for Programmers
This is a nice introduction. Apparently the author also implemented a full game engine in Object Pascal: https://github.com/castle-engine/castle-engine/. I wonder whether the performance is sufficient; according to available benchmarks (e.g. the CLBG) the code generated by FreePascal is about three to four times slower than C/C++; does anyone have experience with it?
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Planned: Steam integration and engine available as a download on Steam
Thanks to Eugene Loza, this is already in review: https://github.com/castle-engine/castle-engine/pull/471.
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Web target – progress and plans
Trung Le (Kagamma) has been doing lots of work with CGE + FPC WebAssembly. His fork contains a branch wasm32-wasi-port with lots of active work. I absolutely expect that we’ll merge it to CGE webassm\platformer\test at some point, and then to master branch :)
- Castle Game Engine
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International Pascal Congress
The Castle Game Engine mentioned in one of the courses sounds interesting. https://castle-engine.io/
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International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example
.2. With big thanks to Freedomax, our TCastleEdit now works with Windows IME much better. The IME popup appears at a proper place, and is thus visibly associated with the input box. This is great for languages relying on IME for input, like Chinese. See PR 457 for movie how it looks.
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What is a better option to learn, C++ or C# ?
Delphi is a good language to learn. Compile fast to native machine code. C++ compiles slower and C# has garbagecollection which can cause hickups. Game engine in Delphi https://castle-engine.io/
What are some alternatives?
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
pasvulkan - Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
FMD2
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
CEF4Delphi - CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
horse - Fast, opinionated, minimalist web framework for Delphi
LAMWManager-linux - LAMW Manager is a command line tool,like APT, to automate the installation, configuration and upgrade the framework LAMW - Lazarus Android Module Wizard
Delphi-FFMPEG - FFmpeg Delphi Headers
LazScope - FPC/Lazarus serial oscilloscope