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nice. had a similar idea to use my implementation for some dungeon generation (did not think to productize it... but good job 👍). would be interested to know some more on the limitations you found with wfc. mine's a 3d graph implementation so things like walls I was planning to implement in the z (vertical) layer, but had an idea for coding a concept of "passes" which could do things like furniture/lighting/decoration placement etc... https://github.com/mr-highball/wfc
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