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castle-engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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This is a nice introduction. Apparently the author also implemented a full game engine in Object Pascal: https://github.com/castle-engine/castle-engine/. I wonder whether the performance is sufficient; according to available benchmarks (e.g. the CLBG) the code generated by FreePascal is about three to four times slower than C/C++; does anyone have experience with it?
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