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castle-engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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As for web:
- This is mentioned on https://castle-engine.io/why_pascal as supported nicely by FPC compiler. FPC can compile regular Pascal code to WebAssembly, there's also Pas2Js that can compile regular Pascal code to JS. See samples e.g. here: https://github.com/genericptr/Pas2JS-WebGL?tab=readme-ov-fil...
- In the context of Castle Game Engine, web is part of "Coming Soon" of https://castle-engine.io/features . We want to utilize above to enable to recompile any Castle Game Engine application (as long as it uses cross-platform API) to the web. Details are on https://castle-engine.io/wp/2023/04/08/web-target-progress-a... .
In the meantime the repository moved to: https://github.com/opensoldat/opensoldat
Related posts
- Soldat 1 Open Source game is looking for a code maintainer
- Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, Counter-Strike
- Soldat: a 2D (side-view) multiplayer action game
- Soldat: a 2D (side-view) multiplayer action game
- Soldat is a unique 2D (side-view) multiplayer action game