Wfc Alternatives
Similar projects and alternatives to wfc based on common topics and language
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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castle-engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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CEF4Delphi
CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
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pasvulkan
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
wfc reviews and mentions
- Need help wrapping my head around Wave Function Collapse in 3D
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using wfc for music generation
and here's my coded example that should be pretty easy to read https://github.com/mr-highball/wfc/blob/main/examples/text/01_SimpleTiledWorld/SimpleTiledWorld.lpr#L49
I always forget to do this for new projects, but I use trunk fpc/lazarus and this busts older installs unless a project setting is applied to maximize compatibility. I've checked this and pushed up the commit, so if you re-pull, close laz, reopen the a major lpi you should see the units. also one thing to note is that this uses SDL2. I included the win32 binary in the bin directory here https://github.com/mr-highball/wfc/tree/main/examples/music/bin
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Dungeon Alchemist, our procedural fantasy mapmaking app, is now live on Kickstarter! (link in comments)
nice. had a similar idea to use my implementation for some dungeon generation (did not think to productize it... but good job 👍). would be interested to know some more on the limitations you found with wfc. mine's a 3d graph implementation so things like walls I was planning to implement in the z (vertical) layer, but had an idea for coding a concept of "passes" which could do things like furniture/lighting/decoration placement etc... https://github.com/mr-highball/wfc
Stats
mr-highball/wfc is an open source project licensed under MIT License which is an OSI approved license.
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