wfc
pasvulkan
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wfc | pasvulkan | |
---|---|---|
4 | 4 | |
6 | 181 | |
- | - | |
0.0 | 10.0 | |
about 2 years ago | 3 days ago | |
Pascal | Pascal | |
MIT License | zlib License |
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wfc
- Need help wrapping my head around Wave Function Collapse in 3D
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using wfc for music generation
I always forget to do this for new projects, but I use trunk fpc/lazarus and this busts older installs unless a project setting is applied to maximize compatibility. I've checked this and pushed up the commit, so if you re-pull, close laz, reopen the a major lpi you should see the units. also one thing to note is that this uses SDL2. I included the win32 binary in the bin directory here https://github.com/mr-highball/wfc/tree/main/examples/music/bin
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Dungeon Alchemist, our procedural fantasy mapmaking app, is now live on Kickstarter! (link in comments)
nice. had a similar idea to use my implementation for some dungeon generation (did not think to productize it... but good job 👍). would be interested to know some more on the limitations you found with wfc. mine's a 3d graph implementation so things like walls I was planning to implement in the z (vertical) layer, but had an idea for coding a concept of "passes" which could do things like furniture/lighting/decoration placement etc... https://github.com/mr-highball/wfc
pasvulkan
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
This guy Bero1985 wrote the 3D library / engine some years that has extensive 2D features including UI that uses SDF among the other things [0].
- Pasvulkan: Vulkan Toolset for Pascal
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NimSkull: A Hard Fork of Nim
That reminds me of another project. Whatever you do, do not write the commit messages like that, and your are doing great: https://github.com/BeRo1985/pasvulkan/commits/master
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How to make this code compile in PABC?
This is the code from the PasSDL unit, it is included in Pasvulkan on github( pasvulkan/PasVulkan.SDL2.pas at master · BeRo1985/pasvulkan · GitHub, line 1284). Wanted to ask if anyone knows how to rewrite this to make it compile in PABC cuz it doesn't support this kind of notation.
What are some alternatives?
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
horse - Fast, opinionated, minimalist web framework for Delphi
FMD2
fpc-esp-freertos
raster-master - Raster Master Sprite/Icon/Map editor for Windows 10/11 that generates putimage code and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, PC-BASIC
hUGETracker - The music composition suite for the Nintendo Game Boy
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.