mp-units
macroquad
mp-units | macroquad | |
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13 | 56 | |
950 | 2,844 | |
- | - | |
9.8 | 7.8 | |
14 days ago | 6 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
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mp-units
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Is it just mean, or is C# easier to learn than JavaScript or even PHP?
It's not the type system you're complaining about, though. It takes a bit of work but you can write types that include units information with no loss of performance.
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I'm a beginner making a library for unit conversion, contributions are welcome
I recommend using this as reference https://github.com/mpusz/units it probably solves the same or similar problem.
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Why is this piece of code compiling with char as c-tor argument?
Yep. And there are some libraries to provide strong-type int, depending on what you need: type_safe or even units.
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C++'s smaller cleaner language
Indeed you cannot. Then again, you couldn't write a library like fmtlib in C in the first place. I mean why do you complain about C++ features which enable you to write libraries you otherwise couldn't? How would you expect to implement equivalent libraries to EVE or mp-units in C alone?
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I got curious about units of measure in programming languages so I recreated xkcd/687.
How does it compare with https://github.com/mpusz/units ?
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C++ for Mathematicians
I don't have a book to recommend, but I have a fantastic library: https://github.com/mpusz/units
- Cheatsheet for the C++ core guidelines (philosophy)
- Compile-time C++ library for compile-time dimensional analysis, units/quantities
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Please Put Units in Names
Good C++ library for that topic is [0]. You can even go further and combine with something like [1] which is super helpful for kalman filters and other stuff where you have heterogeneous units in one vector.
[0] https://github.com/mpusz/units
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C++ lib for handling SI units
This seems to be on a progress to standardisation for c++23/26: https://github.com/mpusz/units
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
awesome-hpp - A curated list of awesome header-only C++ libraries
miniquad - Cross platform rendering in Rust
quantity
bevy - A refreshingly simple data-driven game engine built in Rust
UNITS - a compile-time, header-only, dimensional analysis and unit conversion library built on c++14 with no dependencies.
ggez - Rust library to create a Good Game Easily
tinyobjloader - Tiny but powerful single file wavefront obj loader
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
cpp-core-guidelines-cheatsheet - Cheatsheet for the C++ core guidelines, including a set of tried-and-true guidelines, rules, and best practices about coding in C++.
raylib - A simple and easy-to-use library to enjoy videogames programming
zen
gdnative - Rust bindings for Godot 3