rogueliketutorial2021
gruid-rltuto
rogueliketutorial2021 | gruid-rltuto | |
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1 | 7 | |
1 | 19 | |
- | - | |
0.4 | 0.0 | |
almost 3 years ago | 10 months ago | |
Python | Go | |
- | ISC License |
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rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm following this tutorial using Python and tcod. Repo I have never used Python before but I'm not new to coding whatsoever so I am finding the syntax takes me a minute since I'm brand new to the language but it reminds me enough of JavaScript and Java that it's not overwhelming at all.
gruid-rltuto
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
indigo - An FP game engine for Scala.
Resistance
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript
Dyskrasia - A humorism-inspired roguelike
RoguelikeRust
cov-python - Following along with RogueLikeDev Tutorial!