RoguelikeDev Does The Complete Roguelike Tutorial - Week 6

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • MessagePack

    MessagePack serializer implementation for Java / msgpack.org[Java]

    For saving the game, I went with MessagePack, which is a binary serialization format. This makes creating the save files much easier: each struct is simply encoded and decoded as-is, except of course for pointers, which have to be restored while deserializing.

  • shanes_time_tunnel

    r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along

    Repo <<< ------

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • roguelike-2021

    I did a lot of things! None of them exactly related to roguelikedev sadly. I finished the TCOD Python tutorial (https://github.com/johnnybigoode/roguelike-2021) and I ended up making some documentation https://roguelike-2021.readthedocs.io/en/latest/

  • procedural_generation_godot

    Commits for basic procedural generation in Godot engine

    I took a step back and finished Kidscancode tutorial on Dungeon Procedural Generation on Godot - I think /u/usami33 might be on a similar path (there are links for the youtube videos on the readme of this repo https://github.com/johnnybigoode/procedural_generation_godot)

  • GodotRoguelikeTutorial

    A guide to build a simple Roguelike game with Godot engine.

    But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.

  • gruid-rltuto

    Discontinued roguelike tutorial in Go using the framework gruid

    Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.

  • roguelike-tutorial

    Following http://rogueliketutorials.com/ ...but with Scala and Indigo.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • roguelikedev-2021

    Repo | Play | Gallery

  • python-tcod

    A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

    The python-tcod repository includes a Cellular Automata example using the incredibly useful scipy.signal.convolve2d function which works well for any Cellular Automata script.

  • Ashgard-Keep

    A Godot roguelike

    Dunno if this is useful at all since it was originally written in Godot 2, and there's a branch on Github written in Godot 3, but my old roguelike is at Ashgard Keep

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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