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Continuing my barebone C attempt this year: RT - Repo
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
Repo
Woo, had a bit of a catch up to do this week! Last week caught me out with some big life admin, but I had a fair amount of time this week to work on this. I also managed to implement BSP Map Generation. I had a whack of trouble getting the corridors to line up with all of the rooms; turns out all of the tutorials I followed had minimum room sizes of half the nodes - not sure if that was the best way for me to fix it, but the problem has now gone away ;) Repo
Repository | Screenshot | Web demo
repo I'm still playing catch-up with the Python3/libtcod tutorial this week and the big refactoring at the start of Part 6 was very discouraging. I've also given up on the type annotations because they're taking too long to type :) The results so far look great. Despite all my complaining this is a good tutorial.
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