mos_game VS raylib

Compare mos_game vs raylib and see what are their differences.

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mos_game raylib
- 399
17 19,126
- -
0.0 9.8
over 6 years ago 1 day ago
Crystal C
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mos_game

Posts with mentions or reviews of mos_game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning mos_game yet.
Tracking mentions began in Dec 2020.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing mos_game and raylib you can also consider the following projects:

entitas.cr - Entity Component System Framework writen in crystal

SFML - Simple and Fast Multimedia Library

myecs - my ECS(Entity-Component-System) framework in Crystal

SDL2 - SDL2 bindings to perl

glove - Crystal framework for making games

bevy - A refreshingly simple data-driven game engine built in Rust

crystal-chipmunk - Crystal bindings to Chipmunk, a fast and lightweight 2D game physics library

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

crystal-imgui-sfml - Crystal bindings to ImGui-SFML

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

medico - Game about a medieval doctor. Very early, unplayable stage.

SDL - Simple Directmedia Layer