moonfltk VS tilemap-studio

Compare moonfltk vs tilemap-studio and see what are their differences.

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moonfltk tilemap-studio
1 3
46 387
- -
0.0 0.0
over 2 years ago almost 2 years ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moonfltk

Posts with mentions or reviews of moonfltk. We have used some of these posts to build our list of alternatives and similar projects.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

What are some alternatives?

When comparing moonfltk and tilemap-studio you can also consider the following projects:

fl_imgtk - FLTK image toolkit for some useful effects

tiled - Flexible level editor

fltkhs - Haskell bindings to FLTK GUI toolkit.

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

lqt - Lua Binding for Qt5

ZGB - Game Boy / Color engine with lots of features

polished-map - A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.

OpenVSP - A parametric aircraft geometry tool

Arduino-SNES-controller-on-GameCube - Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.

Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)

fltk-theme - A theming crate for fltk-rs

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