tilemap-studio VS Hexagonal-Grid-Generator

Compare tilemap-studio vs Hexagonal-Grid-Generator and see what are their differences.

Hexagonal-Grid-Generator

A Hex grid generator I wrote for my city builder:) (by Lioncat2002)
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tilemap-studio Hexagonal-Grid-Generator
3 2
329 0
- -
0.0 4.1
over 1 year ago almost 3 years ago
C++ ShaderLab
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.

Hexagonal-Grid-Generator

Posts with mentions or reviews of Hexagonal-Grid-Generator. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Hexagonal-Grid-Generator yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing tilemap-studio and Hexagonal-Grid-Generator you can also consider the following projects:

tiled - Flexible level editor

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game

OpenVSP - A parametric aircraft geometry tool

ZGB - Game Boy / Color engine with lots of features

fl_imgtk - FLTK image toolkit for some useful effects

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

fltk-rs-demos - Repo containing demo apps using the fltk crate

fltk-theme - A theming crate for fltk-rs

trayicon-rs - Tray Icon Rust

Arduino-SNES-controller-on-GameCube - Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.