tilemap-studio
Arduino-SNES-controller-on-GameCube
tilemap-studio | Arduino-SNES-controller-on-GameCube | |
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3 | 1 | |
403 | 5 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 4 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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tilemap-studio
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Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
[3] http://azsky2.html.xdomain.jp/soft/index.html
[4] http://azsky2.html.xdomain.jp/about_mlk_en.html
- FLTK Rust: a new basics tutorial
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Tutorial: Creating 8Bit Music in GBA
you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀
Arduino-SNES-controller-on-GameCube
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My latest project. Super Famicom controller for the GameCube!
Instructions and code can be found here: https://github.com/Konsolkongen/Arduino-SNES-controller-on-GameCube
What are some alternatives?
tiled - Flexible level editor
pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
snes2wii - SNES/NES controller to Gamecube/Wii adapter firmware
ZGB - Game Boy / Color engine with lots of features
MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)
OpenVSP - A parametric aircraft geometry tool
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
fltk-theme - A theming crate for fltk-rs
mt32-pi - 🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.
fl_imgtk - FLTK image toolkit for some useful effects
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II