tilemap-studio VS Arduino-SNES-controller-on-GameCube

Compare tilemap-studio vs Arduino-SNES-controller-on-GameCube and see what are their differences.

Arduino-SNES-controller-on-GameCube

Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board. (by Konsolkongen)
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tilemap-studio Arduino-SNES-controller-on-GameCube
3 1
349 5
- -
0.0 0.0
over 1 year ago over 3 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

Arduino-SNES-controller-on-GameCube

Posts with mentions or reviews of Arduino-SNES-controller-on-GameCube. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-07.

What are some alternatives?

When comparing tilemap-studio and Arduino-SNES-controller-on-GameCube you can also consider the following projects:

tiled - Flexible level editor

pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

snes2wii - SNES/NES controller to Gamecube/Wii adapter firmware

OpenVSP - A parametric aircraft geometry tool

MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)

ZGB - Game Boy / Color engine with lots of features

pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.

fltk-rs-demos - Repo containing demo apps using the fltk crate

mt32-pi - 🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.

fl_imgtk - FLTK image toolkit for some useful effects

RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II