mooneye-gb
A Game Boy research project and emulator written in Rust (by Gekkio)
gba
A crate that helps you make GBA games (by rust-console)
mooneye-gb | gba | |
---|---|---|
5 | 7 | |
872 | 617 | |
- | 0.5% | |
0.0 | 7.3 | |
about 1 year ago | 5 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mooneye-gb
Posts with mentions or reviews of mooneye-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
-
MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
-
Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
-
jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
gba
Posts with mentions or reviews of gba.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
-
[media] I spent time porting rust to the Nntendo DS
Are you aware of https://github.com/rust-console/gba ?
-
[Media] Conway's game of life partially implemented in Rust
Yeah, there's actually a library crate with quite a few examples that I used: https://github.com/rust-console/gba
- Rust9x: Compile Rust code for Windows 95, NT and above
-
Are there any open source game consoles where I can use Rust to make a game for it?
Not open-source console, but there is GBA from scratch book. There is also an gba crate that makes programming on GBA easier.
-
RBoy: A Gameboy Emulator in Rust
There is a rust port for the game boy advance https://github.com/rust-console/gba
-
rust gcc backend was officially accepted into the compiler
GBA: ARM7TDMI, supported by upstream LLVM and GCC, some Rust support
- Gba: Crate that helps you make GBA games in Rust
What are some alternatives?
When comparing mooneye-gb and gba you can also consider the following projects:
gb-test-roms - Collection of Game Boy test roms.
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
gbit - Game Boy Instruction Tester
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
rust - Empowering everyone to build reliable and efficient software.
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
rboy - A Gameboy Emulator in Rust
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
libnds - C library for Nintendo DS
gbemu - A Gameboy emulator in modern C++
alacritty - A cross-platform, OpenGL terminal emulator.