Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?

This page summarizes the projects mentioned and recommended in the original post on /r/EmuDev

InfluxDB – Built for High-Performance Time Series Workloads
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  1. gb-test-roms

    Collection of Game Boy test roms.

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. mooneye-gb

    A Game Boy research project and emulator written in Rust

    Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s

  4. gbit

    Game Boy Instruction Tester

    I've tried https://github.com/koenk/gbit GBIT as well, all successes.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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